Hello! I'm Liv (she/her), a senior narrative designer and loremaster bouncing between Canada and the US. I was born and raised in New York, and I hold an BA (Honours) in Creative Writing and English from Concordia University in Montreal, QC. Creatively charged and organizationally minded, my four years in the industry spans one released live game, two in the works, thousands of dead zombies, and a breadth of creative experience in scripting, lore mastering, and narrative and quest design. My personal work explores the the haunted houses we make of ourselves, soft apocalypses, and the strange fear and excitement that only seems to hit you in childhood. I'm obsessed with inevitable endings, consequences, and the paralyzing freedom of game systems.
I'm passionate about creating an industry that is inclusive, accessible, and a home for everyone.
COME TO ME FOR
A comprehensive, accessible game bible that all your teams can use
A player-focused, iteration-first approach to narrative design
Snappy, hilarious dialogue
Characters who cannot escape their own doom
Hopeful apocalypses
A fool proof apocalypse plan involving hockey sticks, rollerblades, and the Museum of Natural History